HIEROSYNTH
[TRANSMISSION ORIGIN: POLTERION / ABYRRION PRIME]
[CLASSIFIED ACCESS GRANTED - DESIGNATION: AETHERNAUT]
▓ Essence link established. Hierosynth arrays detecting sentient resonance.
▓ Chasm fields active. Neuroflux storms rising.
▓ Invocation Protocols: Initiate Pilgrimage Sequence.
You are Aethernaut, a vessel of spirit and circuitry, bound to the relic engines of forgotten gods.
The Hierosynths whisper through sanctified metal, their cores still haunted by the ghosts of creation.
Descend into Polterion’s labyrinthine canyons, where the dead air hums with malignant hymns and the towers above promise instant obliteration
A small game, completed this project 3 weeks-ish, it was a blast to work on. The main inspiration came from Molossus (Batman Begins soundtrack) with additional influence from the high speed intensity of SW Podracer and similar games.
I developed a bit of world building for this... Think ai tech fused with enochian occult catholicism… all wrapped in hardcore brutal dark sci-fi/fantasy. Would love dive deeper into it.
Hope to expand this game further one day, it would be something like a proc gen (with overworld) roguelike rpg or something a long those lines.
Appreciate any and all feedback, let me know what you guys think...




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